Adventure Book Design Process

After we stablished the look of the main UI, we start working on the expansion of look of the submenus of the game, specifically in the adventure Book, that would be the main point of information for the exploration and some of the Lore of the world.

At first I start working on mockups for the interaction of the player with the map. 

The first proposal was more an interactive menu rather than book but the feel was too digital.

At first I start working on mockups for the interaction of the player with the map.

The first proposal was more an interactive menu rather than book but the feel was too digital.

The first proposal of the adventure book.

The first proposal of the adventure book.

The previous design was too bulky for an adventure journey so I went for a more thin and portable look

The previous design was too bulky for an adventure journey so I went for a more thin and portable look

for the final art I made small redesigns of the book and added some more details, not so much of a change but approaching to the end of the project we were readjusting some assets to match the details of the game

for the final art I made small redesigns of the book and added some more details, not so much of a change but approaching to the end of the project we were readjusting some assets to match the details of the game