Greak Memories of Azur, Concept Process

Work done to Navegante Entertainment, for the Video game Greak Memories of Azur.

The first proposal was based on the Lore of the main characters. The base element was a tree, and the use of crystalized sap presented in the game.

We later decided that the UI was competing with the art of the game.

The first proposal was based on the Lore of the main characters. The base element was a tree, and the use of crystalized sap presented in the game.

We later decided that the UI was competing with the art of the game.

we continue exploring the use of crystallized sap as a element to represent the life of the courines.

and I start exploring the design for the character selection.

we continue exploring the use of crystallized sap as a element to represent the life of the courines.

and I start exploring the design for the character selection.

Final design. I made a more 2D approach using graphic and simplify elements to contrast the detailing art of the game.

that way we were more straightforward with information presented

Final design. I made a more 2D approach using graphic and simplify elements to contrast the detailing art of the game.

that way we were more straightforward with information presented